Publications

(2021). Machine learning recognition of light orbital-angular-momentum superpositions. In PhysRevA.

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(2020). Machine and Deep Learning Applied to Galaxy Morphology - A Comparative Study. In AsCom.

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(2019). FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD. In ICEC-JCSG.

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(2018). Deep Light Source Estimation for Mixed Reality. In GRAPP 18.

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(2018). PEEK - An LSTM Recurrent Network for Motion Classification from Sparse Data. In GRAPP 18.

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(2016). Puppeteering 2.5D Models. In SIBGRAPI.

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(2015). Interactive shading of 2.5D models. In GI.

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